Video game graphics

Results: 680



#Item
81Memory Hierarchy Visibility in Parallel Programming Languages ACM SIGPLAN Workshop on Memory Systems Performance and Correctness MSPC 2014 Keynote

Memory Hierarchy Visibility in Parallel Programming Languages ACM SIGPLAN Workshop on Memory Systems Performance and Correctness MSPC 2014 Keynote

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Source URL: mspcworkshop.org

Language: English - Date: 2014-06-19 08:24:12
82CHAPTER 17  Creating Animated Apps This chapter discusses methods for creating apps with simple animations (objects that move). You’ll learn the

CHAPTER 17 Creating Animated Apps This chapter discusses methods for creating apps with simple animations (objects that move). You’ll learn the

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Source URL: www.appinventor.org

Language: English
83PARAMETRIC FACE MODELING AND AFFECT SYNTHESIS Satya Prakash Mallick and Mohan Trivedi University of California, San Diego, Department of Electrical and Computer Engineering, Computer Vision and Robotics Research. ABSTRAC

PARAMETRIC FACE MODELING AND AFFECT SYNTHESIS Satya Prakash Mallick and Mohan Trivedi University of California, San Diego, Department of Electrical and Computer Engineering, Computer Vision and Robotics Research. ABSTRAC

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Source URL: vision.ucsd.edu

Language: English - Date: 2015-02-20 12:47:28
84GPU-based Video Feature Tracking And Matching Sudipta N. Sinha Jan-Michael Frahm  Marc Pollefeys

GPU-based Video Feature Tracking And Matching Sudipta N. Sinha Jan-Michael Frahm Marc Pollefeys

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Source URL: cs.unc.edu

Language: English - Date: 2006-05-19 01:04:23
85EDUCATION New England Institute of Technology, East Greenwich, RI Completing a Bachelor of Science Degree in Video Game Design expected  Accomplishments: GPA, Dean’s List every quarter

EDUCATION New England Institute of Technology, East Greenwich, RI Completing a Bachelor of Science Degree in Video Game Design expected  Accomplishments: GPA, Dean’s List every quarter

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Source URL: www.jeremysimons.us

Language: English - Date: 2015-03-03 22:16:39
86New Programming methods to increase GPU utilization and scale rendering performance Shalini Venkataraman NVIDIA Corp  ABSTRACT

New Programming methods to increase GPU utilization and scale rendering performance Shalini Venkataraman NVIDIA Corp ABSTRACT

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Source URL: image-society.org

Language: English - Date: 2015-03-04 06:23:35
87Improved Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang Marc Pollefeys  Sifang Li

Improved Real-Time Stereo on Commodity Graphics Hardware Ruigang Yang Marc Pollefeys Sifang Li

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Source URL: www.inf.ethz.ch

Language: English - Date: 2004-04-21 01:21:18
88ProLines GeoImaging Server

ProLines GeoImaging Server

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Source URL: www.pcigeomatics.com

Language: English - Date: 2015-04-28 10:40:01
89Graphics Hardware 2003, pp. 1–11 M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware Nolan Goodnight1 , Cliff Woolley1 , Gregory

Graphics Hardware 2003, pp. 1–11 M. Doggett, W. Heidrich, W. Mark, A. Schilling (Editors) A Multigrid Solver for Boundary Value Problems Using Programmable Graphics Hardware Nolan Goodnight1 , Cliff Woolley1 , Gregory

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Source URL: www.cs.virginia.edu

Language: English - Date: 2003-08-06 22:08:08
90Microsoft PowerPoint - speedup_cuda_basics.pptx

Microsoft PowerPoint - speedup_cuda_basics.pptx

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Source URL: www.speedup.ch

Language: English - Date: 2009-09-10 09:08:18